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With technology roots in the large-scale enterprise message space, Cloudian introduced its object-based platform, HyperStore®, in 2011. Cloudian products are offered by partners including VMware, Hewlett Packard Enterprise, and QCT, and by reseller partners worldwide.","companyTypes":["supplier","vendor"],"products":{},"vendoredProductsCount":1,"suppliedProductsCount":1,"supplierImplementations":[],"vendorImplementations":[],"userImplementations":[],"userImplementationsCount":0,"supplierImplementationsCount":0,"vendorImplementationsCount":0,"vendorPartnersCount":0,"supplierPartnersCount":0,"b4r":0,"categories":{"7":{"id":7,"title":"Storage - General-Purpose Disk Arrays","description":" General-purpose disk arrays refer to disk storage systems that work together with specialized array controllers to achieve high data transfer. They are designed to fulfill the requirement of a diverse set of workloads such as databases, virtual desktop infrastructure, and virtual networks. The market size in the study represents the revenue generated through various deployment modes such as NAS, SAN, and DAS. Some of the technologies used in the general-purpose disk arrays market include PATA, SATA, and SCSI. The application areas of general-purpose disk arrays include BFSI, IT, government, education & research, healthcare, and manufacturing.\r\nGeneral-Purpose Disk Arrays market in BFSI accounts for the largest revenue. IT industry and governments are investing heavily in the general-purpose disk arrays, as a huge amount of voluminous data is getting generated which requires high storage capacity to store the classified data for analytics purpose and consumer insights. General-Purpose Disk Arrays market in healthcare is expected to show robust growth during the forecast period, as hospitals are adopting the latest technology with huge storage spaces in an attempt to track the patient history for providing better healthcare facilities.\r\nThe global general-purpose disk arrays market is fragmented owing to the presence of a large number of local and regional players, which intensifies the degree of rivalry. The market is growing at a notable pace, which leads to high intensity of rivalry. Key market players such as Dell EMC, HPE, and IBM Corporation seek to gain market share through continuous innovations in storage technology. Some of the other key players operating in a market are Hitachi, Seagate Technologies, NetApp, Promise Technologies, Quantum Corporation, Oracle Corporation, Fujitsu, DataDirect Networks, and Infortrend Technology Inc. Key competitors are specifically focusing on Asia-Pacific and Middle-East & Africa regions, as they show strong tendency to adopt the general-purpose disk arrays in coming years.","materialsDescription":"<span style=\"font-weight: bold;\">What are the characteristics of storage?</span>\r\nStorage technologies at all levels of the storage hierarchy can be differentiated by evaluating certain core characteristics as well as measuring characteristics specific to a particular implementation. These core characteristics are volatility, mutability, accessibility, and addressability. For any particular implementation of any storage technology, the characteristics worth measuring are capacity and performance.\r\n\r\n<span style=\"font-style: italic;\"><span style=\"font-weight: bold;\">Volatility</span></span>\r\nNon-volatile memory retains the stored information even if not constantly supplied with electric power. It is suitable for long-term storage of information. Volatile memory requires constant power to maintain the stored information. The fastest memory technologies are volatile ones, although that is not a universal rule. Since the primary storage is required to be very fast, it predominantly uses volatile memory.\r\nDynamic random-access memory is a form of volatile memory that also requires the stored information to be periodically reread and rewritten, or refreshed, otherwise it would vanish. Static random-access memory is a form of volatile memory similar to DRAM with the exception that it never needs to be refreshed as long as power is applied; it loses its content when the power supply is lost.\r\nAn uninterruptible power supply (UPS) can be used to give a computer a brief window of time to move information from primary volatile storage into non-volatile storage before the batteries are exhausted. Some systems, for example EMC Symmetrix, have integrated batteries that maintain volatile storage for several minutes.\r\n\r\n<span style=\"font-style: italic;\"><span style=\"font-weight: bold;\">Mutability</span></span>\r\n<span style=\"font-weight: bold;\">Read/write storage or mutable storage</span>\r\n<div class=\"indent\">Allows information to be overwritten at any time. A computer without some amount of read/write storage for primary storage purposes would be useless for many tasks. Modern computers typically use read/write storage also for secondary storage.</div>\r\n<span style=\"font-weight: bold;\">Slow write, fast read storage</span>\r\n<div class=\"indent\">Read/write storage which allows information to be overwritten multiple times, but with the write operation being much slower than the read operation. Examples include CD-RW and SSD.</div>\r\n<span style=\"font-weight: bold;\">Write once storage</span>\r\n<div class=\"indent\">Write Once Read Many (WORM) allows the information to be written only once at some point after manufacture. Examples include semiconductor programmable read-only memory and CD-R.</div>\r\n<span style=\"font-weight: bold;\">Read only storage</span>\r\n<div class=\"indent\">Retains the information stored at the time of manufacture. Examples include mask ROM ICs and CD-ROM.</div>\r\n\r\n<span style=\"font-style: italic;\"><span style=\"font-weight: bold;\">Accessibility</span></span>\r\n<span style=\"font-weight: bold;\">Random access</span>\r\n<div class=\"indent\">Any location in storage can be accessed at any moment in approximately the same amount of time. Such characteristic is well suited for primary and secondary storage. Most semiconductor memories and disk drives provide random access.</div>\r\n<span style=\"font-weight: bold;\">Sequential access</span>\r\n<div class=\"indent\">The accessing of pieces of information will be in a serial order, one after the other; therefore the time to access a particular piece of information depends upon which piece of information was last accessed. Such characteristic is typical of off-line storage.</div>\r\n\r\n<span style=\"font-style: italic;\"><span style=\"font-weight: bold;\">Addressability</span></span>\r\n<span style=\"font-weight: bold;\">Location-addressable</span>\r\n<div class=\"indent\">Each individually accessible unit of information in storage is selected with its numerical memory address. In modern computers, location-addressable storage usually limits to primary storage, accessed internally by computer programs, since location-addressability is very efficient, but burdensome for humans.</div>\r\n<span style=\"font-weight: bold;\">File addressable</span>\r\n<div class=\"indent\">Information is divided into files of variable length, and a particular file is selected with human-readable directory and file names. The underlying device is still location-addressable, but the operating system of a computer provides the file system abstraction to make the operation more understandable. In modern computers, secondary, tertiary and off-line storage use file systems.</div>\r\n<span style=\"font-weight: bold;\">Content-addressable</span>\r\n<div class=\"indent\">Each individually accessible unit of information is selected based on the basis of (part of) the contents stored there. Content-addressable storage can be implemented using software (computer program) or hardware (computer device), with hardware being faster but more expensive option. Hardware content addressable memory is often used in a computer's CPU cache.</div>\r\n\r\n<span style=\"font-style: italic;\"><span style=\"font-weight: bold;\">Capacity</span></span>\r\n<span style=\"font-weight: bold;\">Raw capacity</span>\r\n<div class=\"indent\">The total amount of stored information that a storage device or medium can hold. It is expressed as a quantity of bits or bytes (e.g. 10.4 megabytes).</div>\r\n<span style=\"font-weight: bold;\">Memory storage density</span>\r\n<div class=\"indent\">The compactness of stored information. It is the storage capacity of a medium divided with a unit of length, area or volume (e.g. 1.2 megabytes per square inch).</div>\r\n\r\n<span style=\"font-weight: bold;\"><span style=\"font-style: italic;\">Performance</span></span>\r\n<span style=\"font-weight: bold;\">Latency</span>\r\n<div class=\"indent\">The time it takes to access a particular location in storage. The relevant unit of measurement is typically nanosecond for primary storage, millisecond for secondary storage, and second for tertiary storage. It may make sense to separate read latency and write latency (especially for non-volatile memory[8]) and in case of sequential access storage, minimum, maximum and average latency.</div>\r\n<span style=\"font-weight: bold;\">Throughput</span>\r\n<div class=\"indent\">The rate at which information can be read from or written to the storage. In computer data storage, throughput is usually expressed in terms of megabytes per second (MB/s), though bit rate may also be used. As with latency, read rate and write rate may need to be differentiated. Also accessing media sequentially, as opposed to randomly, typically yields maximum throughput.</div>\r\n<span style=\"font-weight: bold;\">Granularity</span>\r\n<div class=\"indent\">The size of the largest "chunk" of data that can be efficiently accessed as a single unit, e.g. without introducing additional latency.</div>\r\n<span style=\"font-weight: bold;\">Reliability</span>\r\n<div class=\"indent\">The probability of spontaneous bit value change under various conditions, or overall failure rate.</div>\r\nUtilities such as hdparm and sar can be used to measure IO performance in Linux.\r\n\r\n<span style=\"font-style: italic;\"><span style=\"font-weight: bold;\">Energy use</span></span>\r\n<ul><li>Storage devices that reduce fan usage, automatically shut-down during inactivity, and low power hard drives can reduce energy consumption by 90 percent.</li><li>2.5-inch hard disk drives often consume less power than larger ones. Low capacity solid-state drives have no moving parts and consume less power than hard disks. Also, memory may use more power than hard disks. Large caches, which are used to avoid hitting the memory wall, may also consume a large amount of power.</li></ul>\r\n\r\n<span style=\"font-style: italic;\"><span style=\"font-weight: bold;\">Security</span></span>\r\nFull disk encryption, volume and virtual disk encryption, andor file/folder encryption is readily available for most storage devices.\r\nHardware memory encryption is available in Intel Architecture, supporting Total Memory Encryption (TME) and page granular memory encryption with multiple keys (MKTME) and in SPARC M7 generation since October 2015.","iconURL":"https://old.roi4cio.com/fileadmin/user_upload/icon_Storage_General_Purpose_Disk_Arrays.png","alias":"storage-general-purpose-disk-arrays"},"471":{"id":471,"title":"Hardware","description":" Computer hardware includes the physical, tangible parts or components of a computer, such as the cabinet, central processing unit, monitor, keyboard, computer data storage, graphics card, sound card, speakers and motherboard. By contrast, software is instructions that can be stored and run by hardware. Hardware is so-termed because it is "hard" or rigid with respect to changes or modifications; whereas software is "soft" because it is easy to update or change. Intermediate between software and hardware is "firmware", which is software that is strongly coupled to the particular hardware of a computer system and thus the most difficult to change but also among the most stable with respect to consistency of interface. The progression from levels of "hardness" to "softness" in computer systems parallels a progression of layers of abstraction in computing.\r\nHardware is typically directed by the software to execute any command or instruction. A combination of hardware and software forms a usable computing system, although other systems exist with only hardware components.\r\nThe template for all modern computers is the Von Neumann architecture, detailed in a 1945 paper by Hungarian mathematician John von Neumann. This describes a design architecture for an electronic digital computer with subdivisions of a processing unit consisting of an arithmetic logic unit and processor registers, a control unit containing an instruction register and program counter, a memory to store both data and instructions, external mass storage, and input and output mechanisms. The meaning of the term has evolved to mean a stored-program computer in which an instruction fetch and a data operation cannot occur at the same time because they share a common bus. This is referred to as the Von Neumann bottleneck and often limits the performance of the system.","materialsDescription":" <span style=\"font-weight: bold; \">What does Hardware (H/W) mean?</span>\r\nHardware (H/W), in the context of technology, refers to the physical elements that make up a computer or electronic system and everything else involved that is physically tangible. This includes the monitor, hard drive, memory and CPU. Hardware works hand-in-hand with firmware and software to make a computer function.\r\n<span style=\"font-weight: bold; \">What are the types of computer systems?</span>\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Personal computer</span></span>\r\nThe personal computer, also known as the PC, is one of the most common types of computer due to its versatility and relatively low price. Laptops are generally very similar, although they may use lower-power or reduced size components, thus lower performance.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Case</span></span>\r\nThe computer case encloses and holds most of the components of the system. It provides mechanical support and protection for internal elements such as the motherboard, disk drives, and power supplies, and controls and directs the flow of cooling air over internal components. The case is also part of the system to control electromagnetic interference radiated by the computer, and protects internal parts from electrostatic discharge. Large tower cases provide extra internal space for multiple disk drives or other peripherals and usually stand on the floor, while desktop cases provide less expansion room. All-in-one style designs include a video display built into the same case. Portable and laptop computers require cases that provide impact protection for the unit. A current development in laptop computers is a detachable keyboard, which allows the system to be configured as a touch-screen tablet. Hobbyists may decorate the cases with colored lights, paint, or other features, in an activity called case modding.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Power supply</span></span>\r\nA power supply unit (PSU) converts alternating current (AC) electric power to low-voltage direct current (DC) power for the internal components of the computer. Laptops are capable of running from a built-in battery, normally for a period of hours. The PSU typically uses a switched-mode power supply (SMPS), with power MOSFETs (power metal–oxide–semiconductor field-effect transistors) used in the converters and regulator circuits of the SMPS.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Motherboard</span></span>\r\nThe motherboard is the main component of a computer. It is a board with integrated circuitry that connects the other parts of the computer including the CPU, the RAM, the disk drives (CD, DVD, hard disk, or any others) as well as any peripherals connected via the ports or the expansion slots. The integrated circuit (IC) chips in a computer typically contain billions of tiny metal–oxide–semiconductor field-effect transistors (MOSFETs).\r\nComponents directly attached to or to part of the motherboard include:\r\n<ul><li><span style=\"font-weight: bold; \">The CPU (central processing unit)</span>, which performs most of the calculations which enable a computer to function, and is referred to as the brain of the computer which get a hold of program instruction from random-access memory (RAM), interprets and processes it and then send it backs to computer result so that the relevant components can carry out the instructions. The CPU is a microprocessor, which is fabricated on a metal–oxide–semiconductor (MOS) integrated circuit (IC) chip. It is usually cooled by a heat sink and fan, or water-cooling system. Most newer CPU include an on-die graphics processing unit (GPU). The clock speed of CPU governs how fast it executes instructions, and is measured in GHz; typical values lie between 1 GHz and 5 GHz. Many modern computers have the option to overclock the CPU which enhances performance at the expense of greater thermal output and thus a need for improved cooling.</li><li><span style=\"font-weight: bold; \">The chipset</span>, which includes the north bridge, mediates communication between the CPU and the other components of the system, including main memory; as well as south bridge, which is connected to the north bridge, and supports auxiliary interfaces and buses; and, finally, a Super I/O chip, connected through the south bridge, which supports the slowest and most legacy components like serial ports, hardware monitoring and fan control.</li><li><span style=\"font-weight: bold; \">Random-access memory (RAM)</span>, which stores the code and data that are being actively accessed by the CPU. For example, when a web browser is opened on the computer it takes up memory; this is stored in the RAM until the web browser is closed. It is typically a type of dynamic RAM (DRAM), such as synchronous DRAM (SDRAM), where MOS memory chips store data on memory cells consisting of MOSFETs and MOS capacitors. RAM usually comes on dual in-line memory modules (DIMMs) in the sizes of 2GB, 4GB, and 8GB, but can be much larger.</li><li><span style=\"font-weight: bold; \">Read-only memory (ROM)</span>, which stores the BIOS that runs when the computer is powered on or otherwise begins execution, a process known as Bootstrapping, or "booting" or "booting up". The ROM is typically a nonvolatile BIOS memory chip, which stores data on floating-gate MOSFET memory cells.</li><li><span style=\"font-weight: bold; \">The BIOS (Basic Input Output System)</span> includes boot firmware and power management firmware. Newer motherboards use Unified Extensible Firmware Interface (UEFI) instead of BIOS.</li><li><span style=\"font-weight: bold; \">Buses</span> that connect the CPU to various internal components and to expand cards for graphics and sound.</li><li><span style=\"font-weight: bold; \">The CMOS</span> (complementary MOS) battery, which powers the CMOS memory for date and time in the BIOS chip. This battery is generally a watch battery.</li><li><span style=\"font-weight: bold; \">The video card</span> (also known as the graphics card), which processes computer graphics. More powerful graphics cards are better suited to handle strenuous tasks, such as playing intensive video games or running computer graphics software. A video card contains a graphics processing unit (GPU) and video memory (typically a type of SDRAM), both fabricated on MOS integrated circuit (MOS IC) chips.</li><li><span style=\"font-weight: bold; \">Power MOSFETs</span> make up the voltage regulator module (VRM), which controls how much voltage other hardware components receive.</li></ul>\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Expansion cards</span></span>\r\nAn expansion card in computing is a printed circuit board that can be inserted into an expansion slot of a computer motherboard or backplane to add functionality to a computer system via the expansion bus. Expansion cards can be used to obtain or expand on features not offered by the motherboard.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Storage devices</span></span>\r\nA storage device is any computing hardware and digital media that is used for storing, porting and extracting data files and objects. It can hold and store information both temporarily and permanently, and can be internal or external to a computer, server or any similar computing device. Data storage is a core function and fundamental component of computers.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Fixed media</span></span>\r\nData is stored by a computer using a variety of media. Hard disk drives (HDDs) are found in virtually all older computers, due to their high capacity and low cost, but solid-state drives (SSDs) are faster and more power efficient, although currently more expensive than hard drives in terms of dollar per gigabyte, so are often found in personal computers built post-2007. SSDs use flash memory, which stores data on MOS memory chips consisting of floating-gate MOSFET memory cells. Some systems may use a disk array controller for greater performance or reliability.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Removable media</span></span>\r\nTo transfer data between computers, an external flash memory device (such as a memory card or USB flash drive) or optical disc (such as a CD-ROM, DVD-ROM or BD-ROM) may be used. Their usefulness depends on being readable by other systems; the majority of machines have an optical disk drive (ODD), and virtually all have at least one Universal Serial Bus (USB) port.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Input and output peripherals</span></span>\r\nInput and output devices are typically housed externally to the main computer chassis. The following are either standard or very common to many computer systems.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Input</span></span>\r\nInput devices allow the user to enter information into the system, or control its operation. Most personal computers have a mouse and keyboard, but laptop systems typically use a touchpad instead of a mouse. Other input devices include webcams, microphones, joysticks, and image scanners.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Output device</span></span>\r\nOutput devices display information in a human readable form. Such devices could include printers, speakers, monitors or a Braille embosser.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Mainframe computer</span></span>\r\nA mainframe computer is a much larger computer that typically fills a room and may cost many hundreds or thousands of times as much as a personal computer. They are designed to perform large numbers of calculations for governments and large enterprises.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Departmental computing</span></span>\r\nIn the 1960s and 1970s, more and more departments started to use cheaper and dedicated systems for specific purposes like process control and laboratory automation.\r\n<span style=\"font-style: italic;\"><span style=\"font-weight: bold;\">Supercomputer</span></span>\r\nA supercomputer is superficially similar to a mainframe, but is instead intended for extremely demanding computational tasks. As of June 2018, the fastest supercomputer on the TOP500supercomputer list is the Summit, in the United States, with a LINPACK benchmarkscore of 122.3 PFLOPS Light, by around 29 PFLOPS.\r\nThe term supercomputer does not refer to a specific technology. Rather it indicates the fastest computations available at any given time. In mid 2011, the fastest supercomputers boasted speeds exceeding one petaflop, or 1 quadrillion (10^15 or 1,000 trillion) floating point operations per second. Supercomputers are fast but extremely costly, so they are generally used by large organizations to execute computationally demanding tasks involving large data sets. Supercomputers typically run military and scientific applications. Although costly, they are also being used for commercial applications where huge amounts of data must be analyzed. For example, large banks employ supercomputers to calculate the risks and returns of various investment strategies, and healthcare organizations use them to analyze giant databases of patient data to determine optimal treatments for various diseases and problems incurring to the country. ","iconURL":"https://old.roi4cio.com/fileadmin/user_upload/icon_Hardware.jpg","alias":"hardware"},"532":{"id":532,"title":"Software","description":" Computer software, or simply software, is a collection of data or computer instructions that tell the computer how to work. This is in contrast to physical hardware, from which the system is built and actually performs the work. In computer science and software engineering, computer software is all information processed by computer systems, programs, and data. Computer software includes computer programs, libraries and related non-executable data, such as online documentation or digital media. Computer hardware and software require each other and neither can be realistically used on its own.\r\nAt the lowest programming level, executable code consists of machine language instructions supported by an individual processor — typically a central processing unit (CPU) or a graphics processing unit (GPU). A machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes that should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed to "jump" to a different instruction, or is interrupted by the operating system. As of 2015, most personal computers, smartphone devices, and servers have processors with multiple execution units or multiple processors performing computation together, and computing has become a much more concurrent activity than in the past.\r\nThe majority of software is written in high-level programming languages. They are easier and more efficient for programmers because they are closer to natural languages than machine languages. High-level languages are translated into machine language using a compiler or an interpreter or a combination of the two. Software may also be written in a low-level assembly language, which has strong correspondence to the computer's machine language instructions and is translated into machine language using an assembler.","materialsDescription":" <span style=\"font-weight: bold; \">What is software?</span>\r\nSometimes abbreviated as SW and S/W, software is a collection of instructions that enable the user to interact with a computer, its hardware, or perform tasks. Without software, most computers would be useless. For example, without your Internet browser software, you could not surf the Internet or read this page. Without an operating system, the browser could not run on your computer. The picture shows a Microsoft Excel box, an example of a spreadsheet software program.\r\n<span style=\"font-weight: bold; \">How do you get software?</span>\r\nSoftware can be purchased at a retail computer store or online and come in a box containing all the disks (floppy diskette, CD, DVD, or Blu-ray), manuals, warranty, and other documentation.\r\nSoftware can also be downloaded to a computer over the Internet. Once downloaded, setup files are run to start the installation process on your computer.\r\n<span style=\"font-style: italic; \"><span style=\"font-weight: bold; \">Free software</span></span>\r\nThere are also a lot of free software programs available that are separated into different categories.\r\n<ul><li>Shareware or trial software is software that gives you a few days to try the software before you have to buy the program. After the trial time expires, you'll be asked to enter a code or register the product before you can continue to use it.</li><li>Freeware is completely free software that never requires payment, as long as it is not modified.</li><li>Open-source software is similar to freeware. Not only is the program given away free, but the source code used to make the program is also, allowing anyone to modify the program or view how it was created.</li></ul>\r\n<span style=\"font-weight: bold; \">How do you use computer software?</span>\r\nOnce the software is installed on the computer hard drive, the program can be used anytime by finding the program on the computer. On a Windows computer, a program icon is added to the Start menu or Start screen, depending on your version of Windows.\r\n<span style=\"font-weight: bold;\">How to maintain software?</span>\r\nAfter the software is installed on your computer, it may need to be updated to fix any found errors. Updating a program can be done using software patches. Once updates are installed, any problems that may have been experienced in the program will no longer occur.\r\n<span style=\"font-weight: bold;\">How is software created and how does it work?</span>\r\nA computer programmer (or several computer programmers) writes the instructions using a programming language, defining how the software should operate on structured data. The program may then be interpreted or compiled into machine code.","iconURL":"https://old.roi4cio.com/fileadmin/user_upload/icon_Software.png","alias":"software"},"876":{"id":876,"title":"Object Storage","description":"Object storage (also known as object-based storage) is a computer data storage architecture that manages data as objects, as opposed to other storage architectures like file systems which manages data as a file hierarchy, and block storage which manages data as blocks within sectors and tracks. Each object typically includes the data itself, a variable amount of metadata, and a globally unique identifier. Object storage can be implemented at multiple levels, including the device level (object-storage device), the system level, and the interface level. In each case, object storage seeks to enable capabilities not addressed by other storage architectures, like interfaces that can be directly programmable by the application, a namespace that can span multiple instances of physical hardware, and data-management functions like data replication and data distribution at object-level granularity.\r\nObject storage systems allow retention of massive amounts of unstructured data. Object storage is used for purposes such as storing photos on Facebook, songs on Spotify, or files in online collaboration services, such as Dropbox.\r\nObject storage is a method of data storage that emerged in the mid-1990s as researchers foresaw that existing storage methods would eventually start to show their limitations in certain scenarios. True to its name, object storage treats data as discrete units, or objects, that are accompanied by metadata and a universally unique identifier (UUID). This unstructured data resides in a flat (as opposed to tiered) address space called a storage pool. Object storage is also known for its compatibility with cloud computing, due to its unlimited scalability and faster data retrieval.\r\nToday, as data comes to underpin everything we do, the adoption of object storage systems has increased. It’s common in data centers and popular cloud-based platforms, such as Google cloud storage or Amazon cloud storage, and has become the de facto standard in several enterprise use cases.<br /><br />","materialsDescription":"<span style=\"font-weight: bold;\">What is Object Storage?</span>\r\nIn the modern world of cloud computing, object storage is the storage and retrieval of unstructured blobs of data and metadata using an HTTP API. Instead of breaking files down into blocks to store it on disk using a file system, we deal with whole objects stored over the network. These objects could be an image file, logs, HTML files, or any self-contained blob of bytes. They are unstructured because there is no specific schema or format they need to follow.<br />Object storage took off because it greatly simplified the developer experience. Because the API consists of standard HTTP requests, libraries were quickly developed for most programming languages. Saving a blob of data became as easy as an HTTP PUT request to the object store. Retrieving the file and metadata is a normal GET request. Further, most object storage services can also serve the files publicly to your users, removing the need to maintain a web server to host static assets.\r\nOn top of that, object storage services charge only for the storage space you use (some also charge per HTTP request, and for transfer bandwidth). This is a boon for small developers, who can get world-class storage and hosting of assets at costs that scale with use.\r\n<span style=\"font-weight: bold;\">What are the advantages of object storage?</span>\r\n<ul><li>A simple HTTP API, with clients available for all major operating systems and programming languages</li><li>A cost structure that means you only pay for what you use</li><li>Built-in public serving of static assets means one less server for you to run yourself</li><li>Some object stores offer built-in CDN integration, which caches your assets around the globe to make downloads and page loads faster for your users</li><li>Optional versioning means you can retrieve old versions of objects to recover from accidental overwrites of data</li><li>Object storage services can easily scale from modest needs to really intense use-cases without the developer having to launch more resources or rearchitect to handle the load</li><li>Using an object storage service means you don’t have to maintain hard drives and RAID arrays, as that’s handled by the service provider</li><li>Being able to store chunks of metadata alongside your data blob can further simplify your application architecture</li></ul>\r\n<span style=\"font-weight: bold;\">What are the disadvantages of object storage?</span>\r\n<ul><li>You can’t use object storage services to back a traditional database, due to the high latency of such services</li><li>Object storage doesn’t allow you to alter just a piece of a data blob, you must read and write an entire object at once. This has some performance implications. For instance, on a file system, you can easily append a single line to the end of a log file. On an object storage system, you’d need to retrieve the object, add the new line, and write the entire object back. This makes object storage less ideal for data that changes very frequently</li><li>Operating systems can’t easily mount an object store like a normal disk. There are some clients and adapters to help with this, but in general, using and browsing an object store is not as simple as flipping through directories in a file browser</li></ul>","iconURL":"https://old.roi4cio.com/fileadmin/user_upload/jhghj.png","alias":"object-storage"}},"branches":"Information Technology","companySizes":"101 to 500 Employees","companyUrl":"https://cloudian.com/","countryCodes":["AUT","CHE","CHN","DEU","FRA","GBR","IRL","ITA","JPN","NLD","USA"],"certifications":[],"isSeller":true,"isSupplier":true,"isVendor":true,"presenterCodeLng":"","seo":{"title":"Cloudian","keywords":"","description":" Cloudian is a Silicon Valley-based file and object storage company specializing in S3-compatible object storage systems. With technology roots in the large-scale enterprise message space, Cloudian introduced its object-based platform, HyperStore®, in 2011. Cl","og:title":"Cloudian","og:description":" Cloudian is a Silicon Valley-based file and object storage company specializing in S3-compatible object storage systems. With technology roots in the large-scale enterprise message space, Cloudian introduced its object-based platform, HyperStore®, in 2011. Cl","og:image":"https://old.roi4cio.com/uploads/roi/company/cloudian_logo.jpeg"},"eventUrl":"cloudian.com","vendorPartners":[],"supplierPartners":[],"vendoredProducts":[{"id":5926,"logoURL":"https://old.roi4cio.com/fileadmin/user_upload/cloudian_logo.jpeg","logo":true,"scheme":false,"title":"Cloudian HyperStore","vendorVerified":0,"rating":"1.00","implementationsCount":0,"suppliersCount":0,"supplierPartnersCount":0,"alias":"cloudian-hyperstore","companyTitle":"Cloudian","companyTypes":["supplier","vendor"],"companyId":8789,"companyAlias":"cloudian","description":"Cloudian HyperStore object storage solves your biggest storage challenges. Deploy HyperStore nodes wherever you need capacity storage, then scale seamlessly. Simplicity is built in. Nodes form a global data fabric that you manage within a single framework. With the industry’s most compatible S3 API and a proven, hyperscale architecture, Cloudian HyperStore is the antidote to storage complexity.\r\n<span style=\"text-decoration: underline;\"><span style=\"font-weight: bold;\"> </span></span>\r\n<span style=\"text-decoration: underline;\"><span style=\"font-weight: bold;\">Product Features:</span></span>\r\nCloudian HyperStore offers more capabilities that boost interoperability, data durability, and operational efficiency.\r\n<span style=\"font-weight: bold;\">PROVEN S3 API.</span> The industry’s highest S3 API compliance ensures investment protection.\r\n<span style=\"font-weight: bold;\">FILE SUPPORT.</span> SMB and NFS support with HyperFile NAS Controller software.\r\n<span style=\"font-weight: bold;\">EXABYTE SCALABILITY.</span> Hyperscale data fabric for limitless growth.\r\n<span style=\"font-weight: bold;\">MODULAR GROWTH.</span> Scale capacity and performance with additional nodes.\r\n<span style=\"font-weight: bold;\">GEO DISTRIBUTION.</span> Locate storage any place, manage from one place.\r\n<span style=\"font-weight: bold;\">CLOUD INTEGRATION.</span> Connect to public cloud for DR or added capacity.\r\n\r\n<span style=\"text-decoration: underline;\"><span style=\"font-weight: bold;\">Cloudian Product Family:</span></span>\r\n<span style=\"font-weight: bold;\">HyperStore Xtreme</span>\r\nAt 1.5PB in a 4U-high chassis, the HyperStore Xtreme provides 79% more storage density. Pack up to 18PB in a data center rack.\r\nThe dual controller design includes two independent cluster nodes in a single enclosure. Three appliances provide six independent nodes.\r\nFully redundant power and cooling, plus hot-swappable components.\r\nPerformance features include four 1.92TB SSDs for metadata, four Intel Xeon Silver processors, and eight 10Gb Ethernet ports.\r\n<span style=\"font-weight: bold;\">HyperStore 4000 Series</span>\r\nWith dual controllers and 560TB to 980TB in 4U height, the 4000 Series packs two independent cluster nodes in one device.\r\nThree appliances provide six independent nodes, ideal for erasure coding configurations.\r\nFully redundant power and cooling, plus hot-swappable components ensure high data availability.\r\nAlso included are four 1.92TB SSDs for metadata, four processors, and four 10Gb Ethernet ports.\r\n<span style=\"font-weight: bold;\">HyperStore 1500 Series</span>\r\nThe compact, 1U-high 1500 Series includes 96TB to 168TB capacity per appliance.\r\nIn this peer-peer architecture, clusters can start with just three appliances, and then grow limitlessly without disruption.\r\nEach appliance includes dual 960GB SSDs for metadata, dual processors, and two 10Gb Ethernet ports.","shortDescription":"Cloudian HyperStore is a scale-out object storage system designed to manage massive amounts of data.","type":null,"isRoiCalculatorAvaliable":false,"isConfiguratorAvaliable":false,"bonus":100,"usingCount":14,"sellingCount":11,"discontinued":0,"rebateForPoc":0,"rebate":0,"seo":{"title":"Cloudian HyperStore","keywords":"","description":"Cloudian HyperStore object storage solves your biggest storage challenges. Deploy HyperStore nodes wherever you need capacity storage, then scale seamlessly. Simplicity is built in. Nodes form a global data fabric that you manage within a single framework. Wit","og:title":"Cloudian HyperStore","og:description":"Cloudian HyperStore object storage solves your biggest storage challenges. Deploy HyperStore nodes wherever you need capacity storage, then scale seamlessly. Simplicity is built in. Nodes form a global data fabric that you manage within a single framework. Wit","og:image":"https://old.roi4cio.com/fileadmin/user_upload/cloudian_logo.jpeg"},"eventUrl":"","translationId":5928,"dealDetails":null,"roi":null,"price":null,"bonusForReference":null,"templateData":[{"id":134,"title":"Object Storage"}],"testingArea":"","categories":[{"id":876,"title":"Object Storage","alias":"object-storage","description":"Object storage (also known as object-based storage) is a computer data storage architecture that manages data as objects, as opposed to other storage architectures like file systems which manages data as a file hierarchy, and block storage which manages data as blocks within sectors and tracks. Each object typically includes the data itself, a variable amount of metadata, and a globally unique identifier. Object storage can be implemented at multiple levels, including the device level (object-storage device), the system level, and the interface level. In each case, object storage seeks to enable capabilities not addressed by other storage architectures, like interfaces that can be directly programmable by the application, a namespace that can span multiple instances of physical hardware, and data-management functions like data replication and data distribution at object-level granularity.\r\nObject storage systems allow retention of massive amounts of unstructured data. Object storage is used for purposes such as storing photos on Facebook, songs on Spotify, or files in online collaboration services, such as Dropbox.\r\nObject storage is a method of data storage that emerged in the mid-1990s as researchers foresaw that existing storage methods would eventually start to show their limitations in certain scenarios. True to its name, object storage treats data as discrete units, or objects, that are accompanied by metadata and a universally unique identifier (UUID). This unstructured data resides in a flat (as opposed to tiered) address space called a storage pool. Object storage is also known for its compatibility with cloud computing, due to its unlimited scalability and faster data retrieval.\r\nToday, as data comes to underpin everything we do, the adoption of object storage systems has increased. It’s common in data centers and popular cloud-based platforms, such as Google cloud storage or Amazon cloud storage, and has become the de facto standard in several enterprise use cases.<br /><br />","materialsDescription":"<span style=\"font-weight: bold;\">What is Object Storage?</span>\r\nIn the modern world of cloud computing, object storage is the storage and retrieval of unstructured blobs of data and metadata using an HTTP API. Instead of breaking files down into blocks to store it on disk using a file system, we deal with whole objects stored over the network. These objects could be an image file, logs, HTML files, or any self-contained blob of bytes. They are unstructured because there is no specific schema or format they need to follow.<br />Object storage took off because it greatly simplified the developer experience. Because the API consists of standard HTTP requests, libraries were quickly developed for most programming languages. Saving a blob of data became as easy as an HTTP PUT request to the object store. Retrieving the file and metadata is a normal GET request. Further, most object storage services can also serve the files publicly to your users, removing the need to maintain a web server to host static assets.\r\nOn top of that, object storage services charge only for the storage space you use (some also charge per HTTP request, and for transfer bandwidth). This is a boon for small developers, who can get world-class storage and hosting of assets at costs that scale with use.\r\n<span style=\"font-weight: bold;\">What are the advantages of object storage?</span>\r\n<ul><li>A simple HTTP API, with clients available for all major operating systems and programming languages</li><li>A cost structure that means you only pay for what you use</li><li>Built-in public serving of static assets means one less server for you to run yourself</li><li>Some object stores offer built-in CDN integration, which caches your assets around the globe to make downloads and page loads faster for your users</li><li>Optional versioning means you can retrieve old versions of objects to recover from accidental overwrites of data</li><li>Object storage services can easily scale from modest needs to really intense use-cases without the developer having to launch more resources or rearchitect to handle the load</li><li>Using an object storage service means you don’t have to maintain hard drives and RAID arrays, as that’s handled by the service provider</li><li>Being able to store chunks of metadata alongside your data blob can further simplify your application architecture</li></ul>\r\n<span style=\"font-weight: bold;\">What are the disadvantages of object storage?</span>\r\n<ul><li>You can’t use object storage services to back a traditional database, due to the high latency of such services</li><li>Object storage doesn’t allow you to alter just a piece of a data blob, you must read and write an entire object at once. This has some performance implications. For instance, on a file system, you can easily append a single line to the end of a log file. On an object storage system, you’d need to retrieve the object, add the new line, and write the entire object back. This makes object storage less ideal for data that changes very frequently</li><li>Operating systems can’t easily mount an object store like a normal disk. There are some clients and adapters to help with this, but in general, using and browsing an object store is not as simple as flipping through directories in a file browser</li></ul>","iconURL":"https://old.roi4cio.com/fileadmin/user_upload/jhghj.png"}],"characteristics":[],"concurentProducts":[],"jobRoles":[],"organizationalFeatures":[],"complementaryCategories":[],"solutions":[],"materials":[],"useCases":[],"best_practices":[],"values":[],"implementations":[]}],"suppliedProducts":[{"id":5926,"logoURL":"https://old.roi4cio.com/fileadmin/user_upload/cloudian_logo.jpeg","logo":true,"scheme":false,"title":"Cloudian HyperStore","vendorVerified":0,"rating":"1.00","implementationsCount":0,"suppliersCount":0,"supplierPartnersCount":0,"alias":"cloudian-hyperstore","companyTitle":"Cloudian","companyTypes":["supplier","vendor"],"companyId":8789,"companyAlias":"cloudian","description":"Cloudian HyperStore object storage solves your biggest storage challenges. Deploy HyperStore nodes wherever you need capacity storage, then scale seamlessly. Simplicity is built in. Nodes form a global data fabric that you manage within a single framework. With the industry’s most compatible S3 API and a proven, hyperscale architecture, Cloudian HyperStore is the antidote to storage complexity.\r\n<span style=\"text-decoration: underline;\"><span style=\"font-weight: bold;\"> </span></span>\r\n<span style=\"text-decoration: underline;\"><span style=\"font-weight: bold;\">Product Features:</span></span>\r\nCloudian HyperStore offers more capabilities that boost interoperability, data durability, and operational efficiency.\r\n<span style=\"font-weight: bold;\">PROVEN S3 API.</span> The industry’s highest S3 API compliance ensures investment protection.\r\n<span style=\"font-weight: bold;\">FILE SUPPORT.</span> SMB and NFS support with HyperFile NAS Controller software.\r\n<span style=\"font-weight: bold;\">EXABYTE SCALABILITY.</span> Hyperscale data fabric for limitless growth.\r\n<span style=\"font-weight: bold;\">MODULAR GROWTH.</span> Scale capacity and performance with additional nodes.\r\n<span style=\"font-weight: bold;\">GEO DISTRIBUTION.</span> Locate storage any place, manage from one place.\r\n<span style=\"font-weight: bold;\">CLOUD INTEGRATION.</span> Connect to public cloud for DR or added capacity.\r\n\r\n<span style=\"text-decoration: underline;\"><span style=\"font-weight: bold;\">Cloudian Product Family:</span></span>\r\n<span style=\"font-weight: bold;\">HyperStore Xtreme</span>\r\nAt 1.5PB in a 4U-high chassis, the HyperStore Xtreme provides 79% more storage density. Pack up to 18PB in a data center rack.\r\nThe dual controller design includes two independent cluster nodes in a single enclosure. Three appliances provide six independent nodes.\r\nFully redundant power and cooling, plus hot-swappable components.\r\nPerformance features include four 1.92TB SSDs for metadata, four Intel Xeon Silver processors, and eight 10Gb Ethernet ports.\r\n<span style=\"font-weight: bold;\">HyperStore 4000 Series</span>\r\nWith dual controllers and 560TB to 980TB in 4U height, the 4000 Series packs two independent cluster nodes in one device.\r\nThree appliances provide six independent nodes, ideal for erasure coding configurations.\r\nFully redundant power and cooling, plus hot-swappable components ensure high data availability.\r\nAlso included are four 1.92TB SSDs for metadata, four processors, and four 10Gb Ethernet ports.\r\n<span style=\"font-weight: bold;\">HyperStore 1500 Series</span>\r\nThe compact, 1U-high 1500 Series includes 96TB to 168TB capacity per appliance.\r\nIn this peer-peer architecture, clusters can start with just three appliances, and then grow limitlessly without disruption.\r\nEach appliance includes dual 960GB SSDs for metadata, dual processors, and two 10Gb Ethernet ports.","shortDescription":"Cloudian HyperStore is a scale-out object storage system designed to manage massive amounts of data.","type":null,"isRoiCalculatorAvaliable":false,"isConfiguratorAvaliable":false,"bonus":100,"usingCount":14,"sellingCount":11,"discontinued":0,"rebateForPoc":0,"rebate":0,"seo":{"title":"Cloudian HyperStore","keywords":"","description":"Cloudian HyperStore object storage solves your biggest storage challenges. Deploy HyperStore nodes wherever you need capacity storage, then scale seamlessly. Simplicity is built in. Nodes form a global data fabric that you manage within a single framework. Wit","og:title":"Cloudian HyperStore","og:description":"Cloudian HyperStore object storage solves your biggest storage challenges. Deploy HyperStore nodes wherever you need capacity storage, then scale seamlessly. Simplicity is built in. Nodes form a global data fabric that you manage within a single framework. Wit","og:image":"https://old.roi4cio.com/fileadmin/user_upload/cloudian_logo.jpeg"},"eventUrl":"","translationId":5928,"dealDetails":null,"roi":null,"price":null,"bonusForReference":null,"templateData":[{"id":134,"title":"Object Storage"}],"testingArea":"","categories":[{"id":876,"title":"Object Storage","alias":"object-storage","description":"Object storage (also known as object-based storage) is a computer data storage architecture that manages data as objects, as opposed to other storage architectures like file systems which manages data as a file hierarchy, and block storage which manages data as blocks within sectors and tracks. Each object typically includes the data itself, a variable amount of metadata, and a globally unique identifier. Object storage can be implemented at multiple levels, including the device level (object-storage device), the system level, and the interface level. In each case, object storage seeks to enable capabilities not addressed by other storage architectures, like interfaces that can be directly programmable by the application, a namespace that can span multiple instances of physical hardware, and data-management functions like data replication and data distribution at object-level granularity.\r\nObject storage systems allow retention of massive amounts of unstructured data. Object storage is used for purposes such as storing photos on Facebook, songs on Spotify, or files in online collaboration services, such as Dropbox.\r\nObject storage is a method of data storage that emerged in the mid-1990s as researchers foresaw that existing storage methods would eventually start to show their limitations in certain scenarios. True to its name, object storage treats data as discrete units, or objects, that are accompanied by metadata and a universally unique identifier (UUID). This unstructured data resides in a flat (as opposed to tiered) address space called a storage pool. Object storage is also known for its compatibility with cloud computing, due to its unlimited scalability and faster data retrieval.\r\nToday, as data comes to underpin everything we do, the adoption of object storage systems has increased. It’s common in data centers and popular cloud-based platforms, such as Google cloud storage or Amazon cloud storage, and has become the de facto standard in several enterprise use cases.<br /><br />","materialsDescription":"<span style=\"font-weight: bold;\">What is Object Storage?</span>\r\nIn the modern world of cloud computing, object storage is the storage and retrieval of unstructured blobs of data and metadata using an HTTP API. Instead of breaking files down into blocks to store it on disk using a file system, we deal with whole objects stored over the network. These objects could be an image file, logs, HTML files, or any self-contained blob of bytes. They are unstructured because there is no specific schema or format they need to follow.<br />Object storage took off because it greatly simplified the developer experience. Because the API consists of standard HTTP requests, libraries were quickly developed for most programming languages. Saving a blob of data became as easy as an HTTP PUT request to the object store. Retrieving the file and metadata is a normal GET request. Further, most object storage services can also serve the files publicly to your users, removing the need to maintain a web server to host static assets.\r\nOn top of that, object storage services charge only for the storage space you use (some also charge per HTTP request, and for transfer bandwidth). This is a boon for small developers, who can get world-class storage and hosting of assets at costs that scale with use.\r\n<span style=\"font-weight: bold;\">What are the advantages of object storage?</span>\r\n<ul><li>A simple HTTP API, with clients available for all major operating systems and programming languages</li><li>A cost structure that means you only pay for what you use</li><li>Built-in public serving of static assets means one less server for you to run yourself</li><li>Some object stores offer built-in CDN integration, which caches your assets around the globe to make downloads and page loads faster for your users</li><li>Optional versioning means you can retrieve old versions of objects to recover from accidental overwrites of data</li><li>Object storage services can easily scale from modest needs to really intense use-cases without the developer having to launch more resources or rearchitect to handle the load</li><li>Using an object storage service means you don’t have to maintain hard drives and RAID arrays, as that’s handled by the service provider</li><li>Being able to store chunks of metadata alongside your data blob can further simplify your application architecture</li></ul>\r\n<span style=\"font-weight: bold;\">What are the disadvantages of object storage?</span>\r\n<ul><li>You can’t use object storage services to back a traditional database, due to the high latency of such services</li><li>Object storage doesn’t allow you to alter just a piece of a data blob, you must read and write an entire object at once. This has some performance implications. For instance, on a file system, you can easily append a single line to the end of a log file. On an object storage system, you’d need to retrieve the object, add the new line, and write the entire object back. This makes object storage less ideal for data that changes very frequently</li><li>Operating systems can’t easily mount an object store like a normal disk. There are some clients and adapters to help with this, but in general, using and browsing an object store is not as simple as flipping through directories in a file browser</li></ul>","iconURL":"https://old.roi4cio.com/fileadmin/user_upload/jhghj.png"}],"characteristics":[],"concurentProducts":[],"jobRoles":[],"organizationalFeatures":[],"complementaryCategories":[],"solutions":[],"materials":[],"useCases":[],"best_practices":[],"values":[],"implementations":[]}],"partnershipProgramme":null}},"aliases":{},"links":{},"meta":{},"loading":false,"error":null},"implementations":{"implementationsByAlias":{},"aliases":{},"links":{},"meta":{},"loading":false,"error":null},"agreements":{"agreementById":{},"ids":{},"links":{},"meta":{},"loading":false,"error":null},"comparison":{"loading":false,"error":false,"templatesById":{},"comparisonByTemplateId":{},"products":[],"selectedTemplateId":null},"presentation":{"type":null,"company":{},"products":[],"partners":[],"formData":{},"dataLoading":false,"dataError":false,"loading":false,"error":false},"catalogsGlobal":{"subMenuItemTitle":""}}